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Thread Statistics | Show CCP posts - 6 post(s) |

Total Newbie
Deadly Shadow Clan Executive Outcomes
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Posted - 2015.03.03 15:27:06 -
[1] - Quote
This is why Devs should have adult supervision.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
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Total Newbie
Deadly Shadow Clan Executive Outcomes
23
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Posted - 2015.03.03 17:07:22 -
[2] - Quote
Galdur Trudaihnel wrote:Much Love CCP
You have had me worried at times, and with star citizen and elite dangerous on the radar I was touching cloth and hoping you would pull something out of the bag......
But this is a game changer, a whole new level. YES YES YES YES YES. You have cracked it ! This will mix things up for all players in EVE. Null care bears and big alliances in general will hate it ..... everyone else should love it for the varied content it will bring to small, medium and large scale pvp. A few teaks here and there and bring on June :)
Love it or hate it much content will be had! No more blue balling small roaming gangs though :)
Cheers Will
there is no longer a reason to hold sov if this is implemented.... sov would only be held in strategic locations that cover a whole bunch of r-64's and 32's. The little guy wont be able to afford his sov bill, he will run out of money because he cant control the moon income..... then he leaves 0.0.... we have come full circle |

Total Newbie
Deadly Shadow Clan Executive Outcomes
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Posted - 2015.03.03 17:14:02 -
[3] - Quote
the sargent wrote:Cheyennes wrote:the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text. Says the guy with no 0.0 history in his employment history. You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not. However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space?
How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy
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Total Newbie
Deadly Shadow Clan Executive Outcomes
26
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Posted - 2015.03.03 17:28:53 -
[4] - Quote
Trii Seo wrote:I would like to correct the statement that it's a CTF. It is, in fact, a totally different gamemode - Domination.
Sooo uh, to provide some actual criticism instead of just saying how bad Domination was, I'll ask a few questions:
- How does the following system create an incentive to go and take sov? - How does the following system in any way benefit "the small guy" who is "trying to carve out his own system?"
The effort to distribute one system being captured over a constellation to take advantage of its layout is a good idea, in fact - it might be the only good idea out of it. As it stands, unless I'm misinterpreting it, the entire system would reward evading a fight rather than encouraging it.
We will not question Dear Leader when he gives us a sandbox to play in, and we will not allow common sense to creep into this argument
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Total Newbie
Deadly Shadow Clan Executive Outcomes
26
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Posted - 2015.03.03 17:29:54 -
[5] - Quote
the sargent wrote:Total Newbie wrote:the sargent wrote:Cheyennes wrote:the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text. Says the guy with no 0.0 history in his employment history. You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not. However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space? How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy Please explain how it will negatively affect the little guy. I'm being genuinely curious here not a smart a$$. like I said it could use some adjusting but as a basis to start from it seems easier for new people to get into the game of SOV since it doesn't require several capital ships plus full support fleet to take down one system. Again i don't think its perfect but from the outside looking in it looks like it actually has some potential after some tweaking.
I sent you an eve mail.
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Total Newbie
Deadly Shadow Clan Executive Outcomes
26
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Posted - 2015.03.03 17:40:44 -
[6] - Quote
Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. |

Total Newbie
Deadly Shadow Clan Executive Outcomes
26
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Posted - 2015.03.03 17:43:03 -
[7] - Quote
Eli Apol wrote:Sounds awesome +1
If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.
If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to react to.
Not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.
Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
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Total Newbie
Deadly Shadow Clan Executive Outcomes
27
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Posted - 2015.03.03 18:04:20 -
[8] - Quote
Elona Solette wrote:Pie Napple wrote:I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.
For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).
I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions. This is explicitly designed to break up coalitions not encourage them.
But won't break them up at all.....
Now, we'll use GoonWaffe.....
GW becomes basically a centralized Bank/repository and station flipping force....
Current blues lock down whatever system they want to control.... still coalition friendly...
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Total Newbie
Deadly Shadow Clan Executive Outcomes
27
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Posted - 2015.03.03 18:10:31 -
[9] - Quote
Eli Apol wrote:Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. outside of the Sov holders primetime
no flipping then...
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Total Newbie
Deadly Shadow Clan Executive Outcomes
27
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Posted - 2015.03.03 18:13:52 -
[10] - Quote
Rowells wrote:Total Newbie wrote:Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. what makes you say that
Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see. |
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Total Newbie
Deadly Shadow Clan Executive Outcomes
28
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Posted - 2015.03.03 18:17:03 -
[11] - Quote
Emmy Mnemonic wrote:Generally - interesting gameplay to be had! Nice work CCP, now you just need to tweak this a bit...
Pros: * Small gangs can take sov and will harass bigger entities empty sov-space (there is a LOT of totally empty sov-systems today!). Excellent! Using WHs to harass enemy sov will be done a lot! * Freeport station for 48h - awsome id+Ža! * Constellation-wide conflict - awsome! Making tactical use of the "geography" of constellations will be a key in caoturing sov - nice! * Non-scaling of entosis-modules - nice! A fleet of 1 or 1000 doesn't matter. Power to the solo/small-gangs!
Cons: * Small gangs will never be able to hold on to sov once they have taken it, but I guess that was never the thought with this anyway?! * This was supposed to be simpler than the current sov-grind?! My eyes bleed after all this text! ;-) * The "Primetime"-concept is a bit awkward - there is a big risk that certain Tz:s will never be part of any fun sov-harassment or serious sov-warfare. Also a "primetime" in a week-day is usually not the "primetime" in week-ends. Fights will always be within the Tz:s and that is a bit boring really. So rethink pls!
Questions: * Once a structure/station has a new owner; what will the default prime-time be set to? Will changing this default prime-time the first time always induce the 96h transition period where the structure has 2 vulnerability-periods during this transition? I think this might need a bit of rethinking too... * What determins the owning corp of a captured structure? Will it default to the executor corp of the alliance no matter what, or will it be the corp that had the "killing-entosis-cycle" or how will that work?
And the final most important question: * What the h*ll shall I use my Super Carrier for now?! Can't shoot POSes, no need to grind structures because "entosis", power-projection-nerfs effectively killed hotdropping capitals....Unsubbing is the best option, or does CCP plan to add some new "role" instead of the role of "main structure grinder"? DPS is not king anymore...(death to all supers - I know, I know! Just didn't expect CCP to kill them in this way!)
To add onto your post.... how does one transfer a station? The transferee uses his link and waits 96 hours?
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Total Newbie
Deadly Shadow Clan Executive Outcomes
28
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Posted - 2015.03.03 18:55:01 -
[12] - Quote
Tyr Dolorem wrote:Lena Lazair wrote:Aiwha wrote:I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles. You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it. Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict. Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes. I disagree with just about everything you said here. I mean.... wut...
Apparently he didn't understand eve had this thing called alts... that can be used to sit in things.
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Total Newbie
Deadly Shadow Clan Executive Outcomes
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Posted - 2015.03.03 19:13:24 -
[13] - Quote
I finally figured out the reasoning behind this change.
Pre- Jump Fatigue it was normal to see 50K + people logged in.
Post- Jump Fatigue you're lucky to see 40K
After this change I imagine it will be around 25K
Hence, they have finally solved the lag problem. |

Total Newbie
Deadly Shadow Clan Executive Outcomes
31
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Posted - 2015.03.03 19:27:07 -
[14] - Quote
Eli Apol wrote:Total Newbie wrote:I finally figured out the reasoning behind this change.
Pre- Jump Fatigue it was normal to see 50K + people logged in.
Post- Jump Fatigue you're lucky to see 40K
After this change I imagine it will be around 25K
Hence, they have finally solved the lag problem. You didn't read the first devblog and look at the pretty graphs did you... More players in nullsec since the changes. More activity in nullsec since the changes. More pvp in nullsec since the changes. http://community.eveonline.com/news/dev-blogs/where-we-stand/ < for your convenience
Uh huh. Pretty graphs say whatever they want to say. Doesn't make them true. I live in null, and I just disagree there are more players here..... If there were, in fact, more players in null, road trips wouldn't be a necessity.
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Total Newbie
Deadly Shadow Clan Executive Outcomes
48
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Posted - 2015.03.03 20:30:00 -
[15] - Quote
Memphis Baas wrote:Consider me a high-sec carebear, and feel free to treat my opinion as worthless, but what I'm seeing is:
1. Any roaming gang will entosis whatever they can while they roam, and eventually the defender's list of sov units that must be defended will include all of them. Turning the 4 hours "prime time" into "mandatory home defense time for 4 hours." You're presenting the dev blog from the point of view of one attacker and one defender, when in reality it's more like posting something controversial in General Discussion and then having to defend your views against the entire playerbase. I wonder how fun it will be having to counter-entosis all the potshots, every day.
2. Eventually, the system will be: If you want to mine, PVE, or go roaming in enemy space, you must do it at non-prime hours, because prime time is for home defense (and besides, enemy isn't vulnerable in your prime anyway). This does give pilots from other time zones something to do.
3. Bye bye capitals.
Exactly. A bit like putting the cart before the horse eh?
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Total Newbie
Deadly Shadow Clan Executive Outcomes
48
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Posted - 2015.03.03 20:31:09 -
[16] - Quote
Tiberian Deci wrote:Total Newbie wrote:JustSharkbait wrote:Overall, I am excited by this proposal. I think it is a step in the right direction. However, the immediate point of concern i see is the prime time feature. I like it for what it is, but am concerned on how that will effect the many alliances that have multiple timezones. It seems like only one TZ will get to have all the fun defensively.
The only overall concern i have is just to actually make having the SOV worth it as right now even taking away structure grinding does not add any great desire to have space. Alliance level money still comes from moons and renters so how will this help change that? It won't. It's another myopic attempt by CCP to pacify new players and high sec bears. Says the guy who is unable to find a reason to fight in null or make money without R32's or R64's. Making it harder to hold extra space is going to force sprawled out alliances to contract, and let go of some money moons. With less income, their members will have to be more responsible about spending isk and SRP may eventually go down. On the whole I can't see that being a bad thing.
The bitter in you, being in Test is understandable. |

Total Newbie
Deadly Shadow Clan Executive Outcomes
51
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Posted - 2015.03.03 20:39:48 -
[17] - Quote
NPC Null Just became the New Sov. Massive occupations, safe place to launch griefing operations..... all the fights will be about moons, not sov anyway. |

Total Newbie
Deadly Shadow Clan Executive Outcomes
51
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Posted - 2015.03.03 20:42:05 -
[18] - Quote
Agent Known wrote:Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours. If you want your own little piece of New Eden, you have to fight for it. Pretty simple. No longer can half your alliance fool around in other parts of the universe knowing full well that all their systems are perfectly safe until almost a week of timers pass.
That's why you are CURRENTLY in Null doing that, right?
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Total Newbie
Deadly Shadow Clan Executive Outcomes
58
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Posted - 2015.03.03 23:09:53 -
[19] - Quote
SoulLess Zealot wrote:Total Newbie wrote:*Snip* Please refrain from personal attacks. ISD Ezwal.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov. yea thats the idea. if you can handle a bunch of "scrub newbie alts" you didn't really deserve it in the first place. sorry you cant sit back ,rat and drop supers on anything that tries to contest you. im glad ccp has turned null sec from a niche lag grind into something more fun and meaningful. something that is actualy worthy of the revere!
And I would be willing to bet that every player, such as yourself, with 2 years in the game feels pretty much the same. You weren't here when the sov mechanics changed the last time, so I will help you. Basically they have reverted back to 2009, and now added everything that is Bad in FW.
In your shoes, I would probably feel the same, however, there are loads of people still left in the game with 7,8,9, 10 years in that have invested countless hours, endured changes throughout that have RARELY benefitted older players, and yet again CCP continues their failed strategy to continue to force High sec bears into nullsec...... If they really wanted to go, they would have gone long ago......
They can show you a flashy graph that says "Look, Nulls sec has more kills and more people in it since we created jump fatigue!!!!"
It's a sham, because along with the nerf, Big alliances basically went and took the space they wanted. Killed any leftover assets (Pos's, POCOS, etc) which generate loads of KM's.
Yes, the DEvs showed you that there was an increase in players and kills..... When there was CTA after CTA after CTA for the past 2 month, people subbed their Titans and Supers, and their alts..... I had 4 toons running almost 24/7. |
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